Front Loader

Front Loader

For this assignment, we created materials and painted them on to a given front loader model. 
In Substance Painter, layers of effects can be applied non destructively to textures. In this project, we created various metals, one of which was an aged metal with wear and tear. One layer that we created contained the roughness of the metal and the other layers handled the mottled look. 



In Maya, it is beneficial to not stack the same UVs on top of one another. Doing so can create texture mapping errors that will make one object appear correctly, but the other one or ones appear incorrectly. This was a problem in our project when we were texturing the wheels of the Front Loader because the Ambient Occlusion maps made the AO on the tires appear differently.


We started off this project with a UV'd model. The first thing we got done was the baking of the mesh maps for texturing later. We baked the ID map separately for later so we could apply smart materials to certain pre highlighted portions of the model.

The next part of the project involved going through the various texture sets and applying materials, creating fill layers with various effects, creating smart materials from those, and in general, tweaking and adjusting textures. We made textures for rubber, metal, glass, and rusted metal.

The whole process of texturing involved a lot of small adjustments, masking, and generators. On some texture sets, I ended up with over 5 different smart materials each with different effects, masks, and layers. 

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